Discovering Petra: Archaeological Analysis in VR
نویسندگان
چکیده
n field archaeology, analysis of an excavated region is a meticulous process requiring exploration at a variety of levels. While the act of excavation offers the best way for archaeologists to monitor close-range details, they can use empirically based analysis to analyze only the findings to which they themselves have been exposed. With a team of people excavating, synthesizing the wealth of observation from one year to the next is difficult. Archaeologists also use quantitative methods to compare findings throughout the site over time to pinpoint base trends among recorded artifact typologies. 1 Quantitative approaches, unfortunately, are often limited because they lack a spatial component—explicit information about the physical 3D relationships among the excavated objects and the site. In this article, we chronicle a col-laborative effort (from 1997 to the present) with Petra Great Temple archaeologists to augment traditional analysis approaches. We introduce new archaeological analysis tools that combine novel visualization and interaction techniques within a Cave Automatic Virtual Environment (CAVE). 2 These tools I give archaeologists access to formerly inaccessible parts of the archaeological record; I support navigation and interaction with virtual trenches, stratigraphy, artifacts, and architecture; and I preserve and display the spatial relationships present before excavation. Using an iterative approach and working with archaeologists from the Brown University-sponsored excavations at Petra, Jordan, we built four successive prototypes, each of which refined tools from earlier prototypes and added new tools to help users query, navigate, and explore site findings in three dimensions and at different scales. The tools incorporated new visual representations for the many data values associated with each artifact to highlight patterns and anomalies in the record. Evaluation of the fourth and final prototype shows that our system provides an environment and tools that facilitate empirical analysis by familiarizing team members with data from many years. It also lets multiple team members corroborate observations while examining the record together. Finally, it provides a model of the excavation site where quantitative results can be visualized in context with other aspects of the data collected on site. The " Related Work " sidebar discusses other researchers' efforts to develop similar tools. Figure 1 shows Jordan's Petra Great Temple site, which was the underlying focus of our archaeological tool development. Some of the most important research questions archaeologists at Petra ask during excavation and site analysis include these: I What's the chronology of the architectural phases at the Petra …
منابع مشابه
ARCHAVE: A Virtual Environment for Archaeological Research
We have developed a software system for evaluating the merits of several virtual environments for archaeological tasks. The ARCHAVE system, developed at the SHAPE lab at Brown University, presents archaeological excavation data and site information via a virtual reality interface. These data come from the Brown University Great Temple excavations in Petra, Jordan [1]. As Bowman proposes [2], we...
متن کاملARCHAVE: A virtual reality interface for archaeological 3D GIS
Archaeological researchers often use Geographical Information Systems (GIS) for the analysis of their findings because of the capabilities of these systems to generate spatial correlations and visualize large amounts of data. These very features become a problem when the information is not confined to a 2D plane but has a strong 3D character. In that case, the use of an adequate user interface ...
متن کاملMotion in Place: a Case Study of Archaeological Reconstruction Using Motion Capture
Human movement constitutes a fundamental part of the archaeological process, and of any interpretation of a site’s usage; yet there has to date been little or no consideration of how movement observed (in contemporary situations) and inferred (in archaeological reconstruction) can be documented. This paper reports on the Motion in Place Platform project, which seeks to use motion capture hardwa...
متن کاملThe Aksum project: a VR GIS for a 3D inclusive interaction with an archaeological landscape
The Aksum Project is a joint research project between Boston University, IUO (Istituto Universitario Orientale of Naples, Italy), CNR-ITABC (Istituto per le Tecnologie Applicate ai Beni Culturali, of Rome, Italy) and CINECA Supercomputing Center (Visit Lab, of Bologna, Italy) supported by Agenzia 2000 CNR, aimed to the virtual reconstruction of the archaeological landscape throughout paleoenvir...
متن کاملArtistic Collaboration in Designing VR Visualizations
learned from our collaborations with artists on visualization problems at Brown University’s Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- IEEE Computer Graphics and Applications
دوره 22 شماره
صفحات -
تاریخ انتشار 2002